Microsoft’s Kinect features cameras and sensors to monitor gamers’ movements

xboxWith the “motion control” feature for the gaming consoles on the verge of becoming an increasingly ‘hot’ trend in the near future, Microsoft’s ‘Kinect’ controller marks a notable deviation from rival products – Nintendo’s Wii and Sony’s Move – in the sense that it, rather than being a motion-controlling device per se, allows the gamers to virtually be the controllers.

Essentially a bar-like peripheral, the Microsoft Kinect – which is pronounced as ‘Connect’; and is scheduled to hit the markets November 4 – monitors the movements of the gamers in front of the television.

While the body language and facial recognition of the gamers is monitored via the built-in cameras and 3D depth sensors of the device; the audio is captured by a multi-array microphone. The device also responds to the gamers’ voice instructions to start, pause or stop a film.

The cameras and sensors of the conceptually impressive Kinect - which was unveiled and demonstrated on stage during the Xbox press event at the E3 show – are, in fact, so smart that they can gauge by a person’s willingness to join a game by monitoring his body language.

In addition, there have been reports revealing that the Kinect – the price of which still remains undisclosed – also allows gamers to interact with digital content too; as well as place a video call with a family member in another city and then start watching a film together.